

We’ll have to wait for more details so stay tuned. Maybe Stoic Studio’s Project Belfry could be ready this year. As such, Microsoft could have some other projects up its sleeves, like the rumored Gears of War Collection and Project Indus. Perhaps the idea then is to fill the Fall void with Forza Horizon 5’s expansion while Turn 10 further polishes its title. The showcase will also provide the first look at the next Forza Motorsport but Henderson says it’s “Slated for Spring 2023 last I heard.” Insider Tom Henderson tweeted that he’s “pretty sure” of an announcement for the first Forza Horizon 5 expansion (which is Hot Wheels-focused, as per a recent Steam leak).

The popular theory then is that the next Forza Motorsport from Turn 10 Studios will release this Fall after receiving some new gameplay. It seems likely that Starfield will appear but that’s delayed to next year (perhaps releasing sooner than expected). In addition, you can imagine how changes in the time of day and weather, along with the new tyre wear modelling and all of the new compounds lead to a much deeper driving and racing experience.The Xbox and Bethesda Games Showcase is on June 12th, and expectations are already high. “We’re working on things like track temperature and how it affects things like grip and tyre pressure, and tyre wear. Each compound has its own grip and wear characteristics, which Esaki said will lead to “exciting new gameplay decisions during a race.” Weather warningĮnvironmental factors will also need to be taken into account in Forza Motorsport, and have the potential to make each lap feel different, according to Esaki. There has always been tire wear in previous games, but tire compounds such as hard, medium and soft will deepen the gameplay and racing strategy. Multiple tire compounds have also been confirmed for Forza Motorsport, a first for the series. As simple as that may be, the curbing is night and day to where it’s been in the past.” They can be approached with confidence, and I think the playtest confirmed this. Our curbs in the past have often been viewed as somewhat coarse or unsettling, and I think that’s been dramatically changed. When Esaki was asked how else the physics will improve the driving experience overall, Esaki said: “Another example of how the physics work that has resulted in subtle but noticeable changes in the road surface are curbs. Esaki said that this results in the car’s handling better, and you can “feel” the track surface a lot more.īut that’s not all. That’s a 48x fidelity jump for a single tire collision. In Forza Motorsport, there are now eight points of contact with the track surface, and the engine will refresh at 360 cycles per second (360Hz). According to Esaki, the tire collision model from the first game to Forza Motorsport 7 had a single point of contact with the track surface and refreshed at 60 cycles per second (60Hz). The tires in Forza Motorsport, and the way they interact with the road, has been dramatically increased too. It’s basically a huge generational leap coming to the game.” “To put the physics work into perspective… the changes we made from Forza Motorsport 7 till now, is more than the changes we made from 4 through 7. Esaki also shared details on how Forza Motorsport’s physics have evolved from Forza Motorsport 7, which was released on Xbox One in 2017.
