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Unity networkview timeout
Unity networkview timeout











unity networkview timeout

If you have a very old (!) project, check your PhotonViews and make sure they still observe the scripts you meant to observe. Since a while, each PhotonView has a list of observed components instead. NickName to make it more obvious that this is not the user's ID (and might be changed at will). Sadly, this is extra work for everyone but we want to make the API more stringent.Ĭhanged: The PhotonPlayer.name is now. The old naming is still available but attributed as Obsolete, so you should update asap. Good for longer play sessions.Ĭhanged: Public variable- and property-naming to PascalCase (beginning with an uppercase character) in RoomInfo, Room and PhotonPlayer class.

unity networkview timeout

This event by the server can now update the client's token anytime (before that expires). It's enabled by default but in a few exports, this could lead to issues.Īdded: The internal "AuthEvent". This fixes issues when you wanted to reserve slots in a room for other players.Īdded: A null-reference check in FindGameObjectsWithComponent(), which could fail in rare cases otherwise.Ĭhanged: Setting RunInBackground is now done in the PhotonSettings file. Updated: Chat demo, with new Friend Status update and message implementation available in the Interface as a friends' List.Īdded: "Best Region" support for WebGL exports (uses http to measure roundtrip times).įixed: JoinRandomRoom() will now correctly send ExpectedUsers to the Game Server (if any were set in the RoomOptions). SanitizeIndexing() is now in place.įixed: Fix ownership management for scene objects when MasterCLient is/was changed. Updated: PlayerRoomIndexing.cs to account for potential race conditions when masterClient is transfered and new player joins. Fixed: PhotonTransformView first take routine to take in consideration what to update instead of forcing position, rotation scale no matter what.













Unity networkview timeout